video game tutorial
Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
Cambrin, Daniele Rege, Militone, Gabriele Scaffidi, Colomba, Luca, Malnati, Giovanni, Apiletti, Daniele, Garza, Paolo
Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.
The Case for Video Game Tutorials
In my time on this earth I've pledged allegiance to many masters. Their words--always measured--tend to echo at critical junctures. Whenever I face down an unforeseen attack, whenever my enemies reveal themselves, the sage advice of my betters bubbles up from my deepest brain fold, reminding me to press [square] to perform a quick attack. Obviously, I need this information. I'm dead without it, and whatever game I'm playing is decidedly less fun if I have to die a dozen times for the knowledge.